2008/08/30

AoC: The Good

I've been playing Age of Conan for the better part of three months now; most of you probably already know that. Some of you have probably already heard my rantings on such but in an effort for closure, I'm writing them up here. For the haters out there, yes, I got to 80, and yes, I did a fair share of PvP, but no, I didn't raid. As always, YMMV.

Overlooking Conarch Village

This write-up ended up being way more gigantically huge than I expected, so I'm breaking it up into parts. Stay tuned for the next exciting installment!

The Storytelling
LotRO, for everything I disliked about it, had some pretty good storytelling for the storyline quests at least (the rest of the quests were...uninspired). The storyline quests in that game featured some well-narrated voice overs and some truly epic-feeling instances that were woven in pretty well with the Middle Earth stories we all know and love. Time has robbed me of specific examples, but you generally spent a lot of time clearing the way for the Fellowship or blocking the way of the unrelenting evildoers. I never saw the end of the game (too boring, sorry), but the storyline was the one shining gem amidst a fairly mediocre and redundant game, IMO.

Age of Conan seems to take this the next step--it pushes all the normal MMO mechanics we, um, "know and love" and weaves them into a story with all of the epic trappings befitting the Conan license. There's a great evil (check), it threatens all of existance (check), there needs to be a hero to deal with it (check), and that hero is you! (check) Ok, so we've got the basics covered; it doesn't really deviate at all from any epic fantasy plot. (cue writers)

So why can you res when you die? They go to great pains to explain this! It's worked into the story! I know, nuts, isn't it? If you're such a badass, why are you getting worked by low level thugs? They explain that too! Inside the fictional framework they've put in place, it even makes sense in a fantasy-plot-logic kind of way. That's a ballsy move. They could have left all of that unsaid like every other MMO I've played to date, but they didn't. The only glaring hole they left that I noticed is that everyone's a hero but, ya know, they did so well with the rest of it that I'll spot 'em that one.

The storyline quests were, in fact, the one part of the game that I really looked forward to. I was sad that post noobalicious island, there's only a handful of them and they're spaced pretty far apart.

The Voiceovers
I'm a sucker for voice overs; I don't know why. For the vast majority of games to date, they're awful. Some of my favorite games, in fact, have crappy voice overs (Spellforce was all over the map, the sequel was not much better, and many of Vanguard's voice overs were downright cringeworthy). It doesn't take much to come up with a list of games with crappy voice overs (don't even get me started on CivRev or EQ2) but coming up with the opposite list is way harder. Among the tops, IMO, are Mechwarrior IV: Mercenaries, Supreme Commander + expansion, and now, Age of Conan.

The entirety of the dialog is voiced over for the intro island (1-20). All of the storyline quests are voiced over. While some of them are mediocre, some of them are quite excellent. In particular, Rhiderch, your spiritual guide through most of the early parts past the intro, is quite well played, in addition to Turoch, Laranga, and Cassilda in the intro. In fact, Rhiderch has a set of dialog after you finish the last part of the quest at 80 for no other reason than story. The kicker? This game is not made where English is a first language! I'd love to know how the other language versions of the voiceovers are.

The Combat System
Admittedly, the combo system isn't what I was expecting, but that's their fault for picking terminology from a different genre. You basically get three swings to start with (left, middle, right) and add two more at a later level (lower left, lower right). To go with that, there's a set of shields on your opponent signifying where their defense is. Hitting a heavily shielded direction means you do a heck of a lot less damage so you're rewarded for hitting places where your opponent's defense isn't. To that end, there's no auto-attack. None. Every strike your character does is more or less because you hit a button to create that action.

A combo is just a starter with a string of attacks in a given sequence that, when uninterrupted, yields a multi-part hit at the end usually doing high damage and looking really cool. These start low (one move) and end very high (four moves). It's sometimes tricky landing a combo on a moving target especially when it's a four move job but it's not impossible. I'd expected a more freeform thing where you stick moves together and they speed up or slow down or have other bonuses/penalties but that's just my fighting game background shining through, I guess.

The thing I like most about the combat system in AoC is that you can't phone it in. You have to be aware and awake and mashing away at the right buttons at the right time. If you're not, you're probably not going to survive anything more than the most trivial of encounters. It's even more important when grouping since no character has even footing with any of the epic level mobs (elites from WoW).

The Art
Old Tarantia
The game looks really good. If you've got enough machine to do so, crank everything up as far as you can for the love of pixels. The environments are excellent. The character models are excellent. The weapon models are excellent. Normally I don't care terribly much about such things but this game looks really good. Just look at the screenshots.

2008/08/08

Wheels

Seemingly forever ago, I was at the beginning of what would be my last winter in Illinois. My modus transportatus at the time was a 1987 Oldsmobile Cutlass Ciera which we regarded not-so-fondly as the "Gutless" because it had trouble moving its 2900lb bulk even with a 2.8L V6 when it wasn't stalling in the middle of the road. At this point in the not so distant past, I had already had the transmission rebuilt twice and it was in pretty bad need of some intensive care. I was not prepared to provide this care (Damnit Jim, I'm an engineer, not a mechanic!) so it was time to replace it.

This is what I got:
It looks just like it did when I drove it home the first time.

This is the Saturn SL1, 2002 model. It was the last of its kind having been replaced by the not-critically-acclaimed Saturn Ion. As you may remember from my previous not-so-award-winning post on Fragmentation, it's mostly made of plastic. Thus, it weighs in at a comparatively svelte 2350lbs and is reasonably powered by a 1.9L 100hp inline 4. If that doesn't sound like a lot of power, it's because it isn't; but it was plenty enough to kick the crap out of the dying Gutless. It gets on average, 35mpg in city and 40mpg or more on the highway if there aren't a lot of hills (i.e., not PA). Yes, that's right, I get more than 40mpg on the highway most of the time (highest clocked in at 44mpg or so on a straight shot through Ohio).

After purchasing the vehicle, I ended up leaving the state for Virginia soon thereafter only to move to Wisconsin in a couple years, and now Maryland a couple years after that. You wouldn't believe the pain in locating and then transferring my title. It's been through a lot in the roughly 6 years I've owned it and still is in pretty good working order. It's a great car, even if a bit low on power, and it's hard to beat the gas mileage. But as much as I love my SL1, it was time for something new and hot.

Imagine my surprise when Saturn not only came through with a very sporty vehicle that I wouldn't have to haggle for, but also came through with one of the top vehicles in its class! I present to you, my brand new Saturn Sky Redline, 2009:
It looks just like it did when I brought it home for the first time...last Tuesday.

The Redline comes equipped with a 2.0L 260hp turbocharged inline 4 and has a curb weight of about 2900lbs. No amount of my picture taking can adequately capture its knuckle biting beauty. It is also not slow. No, sir, it is not. And if you compare it to just about any other vehicle in its class, it comes out ahead either in looks, power, or power/price ratio. Seriously. Go compare for yourself if you don't believe me. I'll wait.

I don't think I've ever owned a nicer thing. I even learned to drive stick so that certain people (you know who you are!) wouldn't mock me for buying a slushbox. For a guy who's spent more time driving 10+ year old rust buckets than otherwise, it's a pretty big change of pace and a heck of a lot of fun.