I'm really ready to be done with props right now but I think there's one week left.
First up we have assorted cauldrons. I kept the hands coming out but only opted for one set of tentacles for the middle ones and picked soup and ladle vs. fireplace for the ones on the right. These are pretty simply painted as most of these have been and while they don't hold up under scrutiny, they get the job done on the tabletop. When might I use these? No idea, but I often find creative ways to sneak them in regardless.
I wanted to make these two crystals of some sort but I don't think they work. I wanted to do a "weak crystal energy near the edges" and have them fade into more normal grey rockwork but clearly I didn't. I also wanted the left one to be more red than pink but once the magenta contrast paint went down, I just kinda went with it. The one on the right has the intended tone and while they aren't spectacular in any way, I still think they're cool.
These two are clearly bed mimics to go along with the beds we saw in week 37. Looking back at those old shots, I do not miss the old photo studio/settings/difficulties. I didn't spend as much time as I might have on these guys because I really don't think they'll get used. Then again, mimics. They follow the same basic scheme as the beds with additional effort on the teeth and maw. A sloppy mess of Reikland Flesh Gloss tries to sell the "this is a gaping maw of a malign creature trying to eat you" effect that is the essence of the mimic.
Next up we have a couple weird creepy mushroom things. I had higher intentions than I ended up painting these but where I was at that point, higher quality efforts really weren't in the cards. They're basically drybrushed over a contrast paint base coat which is probably obvious. In retrospect, I probably should have done more work since mushrooms do get a lot of screen time in my games and if I'm feeling ambitious at some point in the unforseeable future, I might punch these up some.
This last shot is a big 'ol grabbag of things that didn't really have a good grouping. The creepy paintings are very weird and the ones on the left are pretty much phoned in. There's a lot of 3d-ness on these that might not be obvious but in some ways it made them easier to paint. Obviously I did more work on the ones on the right and I wanted to sell the "this is a cool painting with a demon coming out of it" vibe that it seems the sculptor was going for. The bottom left is a dude in a medical pod. I didn't do a lot of work on it and it shows. Ironically, the helmet and its missing twin got more love. Where's its twin? No idea! I dropped it on the floor after painting it and couldn't find it again. Gone forever. On the bottom right we have two ammunition packs (or something) flanking a marine having a really bad day. These didn't get a lot of effort, really, and I don't expect the marine to get much screen time.
2024 finished mini counter: 383/208
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