Showing posts with label dungeons and lasers. Show all posts
Showing posts with label dungeons and lasers. Show all posts

2024/12/15

Propapalooza week 19 (2024 week 50)

Finally we have reached the end of the major push for D&L props. There's a handful left that were missing pieces (because I lost them), were so unuseful that I couldn't be bothered (so I didn't paint them) and/or I'm saving them for some nefarious purpose. Also, I really, really needed to be done with them. Anyway.

First up we have a set of stone bridges. I think the two small ones and the two larger ones are from different Dungeons and Lasers kickstarters and since I had so many of them, I painted them differently. The two foreground ones are painted as normal with some additional effort toward weathering which I think worked out pretty well. The ones in back are heavily darkened because they're supposed to be in night time. I don't think that sold as well. I didn't do any OSL on the night time ones though that was my first thought because it's super inefficient to light bridges that way and I just couldn't see that being a real thing.

Next up we have four sci-fi busted up corners. These fit on top of their normal tiles which is nice but they didn't have any convenient ways for me to magnetize them which is not. I basecoated them in metallic through the airbrush which sped things up quite a lot. I spent extra time picking out details and darkening them down with various washes. I think they look OK but I doubt they're going to get much screen time because while they do match the Dungeons and Lasers tiles, they don't match my hand-made magnetized foam tiles. 

 

These are also busted up corners in the fantasy realm this time. I figured these were sitting out in the elements and weathered them down a bunch. I didn't put a ton of effort into them and it kind of shows. The shields and other wooden bits get lost a bit in the background but that's probably OK since these are background terrain pieces rather than center pieces. These might get some screen time.

 

These last busted up fantasy corners I like a lot better. I think they're more striking and spent a little bit more time on them as a result. I didn't do anything particularly differently with the stonework but I think it came out a lot better. I did some highlighting on the exposed timber which helps sell them. I have high hopes for these.

2024 finished mini counter: 399/208




2024/12/08

Propapalooza week 18 (2024 week 49)

I'm really ready to be done with props right now but I think there's one week left. 

First up we have assorted cauldrons. I kept the hands coming out but only opted for one set of tentacles for the middle ones and picked soup and ladle vs. fireplace for the ones on the right. These are pretty simply painted as most of these have been and while they don't hold up under scrutiny, they get the job done on the tabletop. When might I use these? No idea, but I often find creative ways to sneak them in regardless.

 

 

I wanted to make these two crystals of some sort but I don't think they work. I wanted to do a "weak crystal energy near the edges" and have them fade into more normal grey rockwork but clearly I didn't. I also wanted the left one to be more red than pink but once the magenta contrast paint went down, I just kinda went with it. The one on the right has the intended tone and while they aren't spectacular in any way, I still think they're cool.

 

These two are clearly bed mimics to go along with the beds we saw in week 37. Looking back at those old shots, I do not miss the old photo studio/settings/difficulties. I didn't spend as much time as I might have on these guys because I really don't think they'll get used. Then again, mimics. They follow the same basic scheme as the beds with additional effort on the teeth and maw. A sloppy mess of Reikland Flesh Gloss tries to sell the "this is a gaping maw of a malign creature trying to eat you" effect that is the essence of the mimic.

 

Next up we have a couple weird creepy mushroom things. I had higher intentions than I ended up painting these but where I was at that point, higher quality efforts really weren't in the cards. They're basically drybrushed over a contrast paint base coat which is probably obvious. In retrospect, I probably should have done more work since mushrooms do get a lot of screen time in my games and if I'm feeling ambitious at some point in the unforseeable future, I might punch these up some. 

 

This last shot is a big 'ol grabbag of things that didn't really have a good grouping. The creepy paintings are very weird and the ones on the left are pretty much phoned in. There's a lot of 3d-ness on these that might not be obvious but in some ways it made them easier to paint. Obviously I did more work on the ones on the right and I wanted to sell the "this is a cool painting with a demon coming out of it" vibe that it seems the sculptor was going for. The bottom left is a dude in a medical pod. I didn't do a lot of work on it and it shows. Ironically, the helmet and its missing twin got more love. Where's its twin? No idea! I dropped it on the floor after painting it and couldn't find it again. Gone forever. On the bottom right we have two ammunition packs (or something) flanking a marine having a really bad day. These didn't get a lot of effort, really, and I don't expect the marine to get much screen time.

2024 finished mini counter: 383/208

2024/12/01

Propapalooza week 17 (2024 week 48)

I'm ready to be done with props but there are at least a couple weeks go go but unlike a lot of the stuff that precedes, these guys were less phoned-in for various reasons.

First up we have a pair of neon signs in rubble. I painted them as if they were on despite being in a rubble pile because I thought that was more fun. The pop colors are mostly in Golden High Flow fluorescent because a) they really pop, and b) that just seemed appropriate. The pink and blue were adulterated with normal flat acrylics because I couldn't get a proper coat of the blue fluorescent and couldn't mix a convincing pink fluorescent out of the colors I have on hand. The rockery is drybrushed and washed as usual. Also of note, the signage is only visible from the front so the backs are comparatively really boring.

The two dudes on the left here are pumps of some kind so I painted them in a retro and dirtied-down red. Part of the red is played by Daler Rowney Inks through the airbrush and then washed down with various colors. I did some weak detail work and cleanup and lots of washes to get them where I wanted them. Notably, the first layer of wash over the metallics re-activated some of them but I'm way too lazy to go back and fix them after the fact. The two little guys I think are supposed to be crypts or something and despite being small, I did quite a lot of work on them. It started with a slap chop with washes and Contrast Paints followed by another drybrush. I picked out the metallic details and finished with another wash. I think they look good for the small investment in them. 

These next two are clearly bookshelves but are they really dumb mimics? No idea why they have eyeballs on them. I like that they're whimsical and did minimal work to pick out the books and potions and whatnot on the shelves. These too started with a slapchop but I ended up painting over most of the non-wood bits anyway because I wasn't happy with them. Not sure if the red irises were appropriate but they are hard to miss.

Last up we have the try-hardest items in this set. I like the effect of gemstones but I don't super like painting them because they require careful blends and edge highlighting. These sat with rough highlights for a couple months but when I finally got around to painting them, They turned out pretty well. I'd tried to edge highlight the gemstones individually but never got a result I liked so ended up with an extremely light drybrush instead which I think looks pretty good. They're nicely dramatic on the table but unfortunately they also took a long time blending every single facet

2024 finished mini counter: 361/208


2024/11/24

Propapalooza week 16 (2024 week 47)

If you were expecting props, well, I've got good news! Looking back on it, I kind of regret pushing to get all of these done this year. On the other hand, they'll all be painted which is nice.

First up we have all of these weird robot cult idol statues. I interpreted them as being made of metal and did very minimal detail work on them. They were basecoated and metallic-ly zenithaled with the airbrush which sped everything up quite a lot. The heavy Badger Ghost Tint Oil Discharge wash ended the process. I've been thinning it down with airbrush flow improver which makes it a lot less gloopy.

Next up we have these two...er...legally distinct Daleks. I wasn't entirely sure which side the eyes were on so I painted them on opposite sides for the two of them. I put some effort in to the details on them but let's be honest: they're real messy. I've been trying to use my misbehaving Vallejo Metal Color Copper more but it's really gloopy and hard to apply. I've been thinning it also with airbrush flow improver which helps in its application but not in its opacity. Dunno if I got a bad bottle or what but it's been a fairly low point in the line which I otherwise really like. 

I'm not entirely sure what these guys are. Are they supposed to be legally distinct star gates or something? Decontamination portals that are tall enough to trip you? Some other kind of stationary scanning device? They are nicely stable and are kind of impressive looking but I haven't a clue what I might us them for. Also, they don't fit nicely on my prop trays so I have no idea how often I'll remember I have them.

 

These yellow guys are also a mystery to me. Yellow felt right but wasn't based on any inherent logic. Because I didn't really know what they were, I didn't pick out super many details in different colors. Are they pumps? I legitimately don't know what they're supposed to be and I'm too lazy to go look it up. A lot of the props in this collection are like these: interesting but very confusing.

2024 finished mini counter: 351/208


2024/11/17

Propapalooza week 15 (2024 week 46)

Back to props this week and the end is in sight. Well, it is for me since I've basically finished painting all of them but they'll be pushed out here in increasing velocity as we close out the year. Also! perusing the photos below, you might note a change. I've swapped the old charcoal grey low-contrast background for a brand new kind of shiny white one and I've started really learning how to use my camera after, I dunno, more than a decade of not doing that. I'm already a lot happier with the photos that are coming out of it and hope that I'll be able to dial it in more in the coming years.

First up we have two large map display things. I imagine this as a situation room kind of deal, like where the villain mastermind is giving his soliloquy over a map of the world. I wanted the desks to be kind of dingy because I imagined these as old tech and painted some texture on the displays with, er, paint. They look better in person, IMO, but I don't know when they'll ever be used. Also, they're woefully unbalanced and don't like to stand up.

Next up we have a couple pairs of additional computer terminals. I had delusions of grandeur where I was going to paint in a bunch of details on the screens but ended up not doing any of that (obviously). I also grunged these down like the map display things. Also, I added the two DnL cola bottles and then didn't really paint them. A lot of these guys were really hard to magnetize so many of them aren't. I'm going to not be happy with so I expect to be rage-gluing magnets to the bottom of these at some point.

I interpret the two guys on the left as old-school terminal-y guys and painted them thusly. Like a lot of these guys, they were badly base-coated  with the airbrush, grunged down, and then badly detailed with brushes. The guys on the right are clearly globe displays and I figured they wanted to be holographic. The heavy-duty hydraulic tables they're on? I wasn't so sure on why they're necessary. I glued the globe-y guys to bases to make them more easily magnetized but I really don't know what the intent was. I probably could have done something with the seam in the terminal-y guys but clearly didn't.

These would be a pair of (seemingly) atomic-age TVs with weird wheeled feet. I'm immediately reminded of 70s era TVs and TV trays though I've never seen one with the atomic whirl on the top but I'm not well versed in these things. I did the same scan line thing on the screens that I did with the large map display things but ultimately I don't think they look particularly good. Then again, I have no idea if/when I'd ever use them so there's that.

 

Last up we have a pair of vending machines. Here too I had delusions of grandeur of painting the product behind the glass and/or some kind of corporate logo but clearly I didn't do so. I do like these and we do occasionally have Fizzy-Cheese or Space Coffee (TM) in play so out of the group of these, they're the most likely to get screen time but then again, we're good for maybe a couple sessions of Sci-Fi in a year.

2024 finished mini counter: 339/208




2024/11/03

Propapalooza, week 14 (2024 week 44)

Surprise! More props this week. I guess that's not a surprise. Anyway.

First up we have some perfectly normal hatches, grates, and ammo bins. These have a tiny bit more detail than a lot of the items in the last few weeks and thus they probably look a little more striking. I did slightly more with the grates than I might have because I thought they'd look better weathered a bit, hence the rust. The ammo bins have a green wash over the top that I don't think sells super well. Overall, they all still read reasonably and I'm not unhappy with them.


 

Next up we have a pair of emplaced guns. These make a lot more sense than some of the other turret-y looking bits (lookin' at you, weird walking turret guys from last week). I chose a military green-ish tone that ended up skewing a little too cool mostly because I had a too-thin mix in the airbrush when I basecoated them. I also took extra time putting some heat bloom on the barrel which sells better in person than in my lousy shots here (some day). Also of note, Vince always says you should drill barrels and I'm starting to get that. These look wrong without it but I am far too lazy to go back and drill them now.

Next up we have to very large props which are (hopefully) clearly bridges. There's a whole set of fantasy bridges to come but these are all sci-fi-ified. I didn't look closely enough at the details to see which ones might have been better picked out but I wanted them for a near-term session and rushed the last few steps. These are somewhat zenithaled in their metallics from the airbrush as part of a large batch and they look pretty striking on the table. And if you're wondering, they did get screen time.

Last up we have a...well...I have no idea what this is. It's clearly pretty Geiger-esque but I can only guess as to what it is. It's got a pretty obvious booby-looking structure at the bottom but it's mirrored on the other side which is clearly not boob-like. So, I have no idea what to do with it or if it'll ever get screen time. What I can say is that it's painted and it'll count toward the total.

2024 finished mini counter: 325/208



2024/10/27

Propapalooza, week 13 (2024 week 43)

I swear we aren't finishing the year with props and now we're getting into the weird sci-fi props.

First up we have two legally distinct Pal Boxes (TM) and three...er...transporter pads? I have no idea what these are supposed to be. Maybe circular hatch covers? With no handles? These are pretty clearly boring metallics with a wash slapped on them but since I don't know that I'll ever use them (doubly bad for the Pal Boxes TM since they're not even magnetized) I didn't spend a lot of time on them. Clearly.

These are a pair of scale-model red rockets and what I can assume are less scale-model and more full-of-fissile-material atomic bomb looking devices. The red wash on the rockets doesn't really show and the dark wash on the bombs really just served to grunge them up inappropriately. Not sure if/when any of them will ever see screen time but they're the best color: painted.

 

Last up we have...things. The robot arm is sensical enough. The turret with bizarre legs? No clue. The turret-y thing with legs also no clue. They feel a little abstract IMO so I didn't spend a lot of time thinking about how to use them and also didn't spend a lot of time painting them.

2024 finished mini counter: 312/208


2024/10/20

Propapalooza week 12 (2024 week 42)

 More props this week and probably for several weeks to come. 

These are barrels, the kind you'd see in your favorite vintage first person shooter. In my games they're either filled with gooey food-like goodness and/or they explode when shot. I could have spent more time weathering the dented barrels but clearly didn't. And, no, the two DnL Cola bottles weren't molded there--I glued them in for funsies. 

 

The two on the right are safes and the two on the left are satellites or comms relays or something. The guy in the middle is a...chest? Trunk? I dunno. I'm not sold on all the metallics to be honest but it did make them easier to paint so I got that goin' for me. The safes and trunk (or whatever) will probably get some screen time. PCs love to break into/carry off/blow up safes. The other bits...not so sure.



These last two are a mess. They're pipe segments but unless I really want to glue them down somewhere, there's no way they're ever standing up straight on a table. I suppose I could have used them as greebly bits on a diorama or something but I don't have one of those handy.


2024 finished mini counter: 300/208

2024/10/13

Propapalooza week 11 (2024 week 41)

This week we have dungeon tiles, still from Dungeons and Lasers, but like last year's dungeons tiles, don't count toward a fig count. I don't know why I decided that but I'm not getting points for not being consistent. No points for being consistent, either, so I got that goin' for me.

First up we  have a small number of these concrete-y tiles and I super wish I had more of these. I spent more time than normal on these to sell the texture and I think they came out well. The shot has a bunch of tiles behind there but in actuality I've only got a few of them. The ones behind them? Other tiles that didn't get pictures and I'm far too lazy to go back and take pictures of them. They're cool but not as cool as these concrete ones.

Next up we have these weird Geiger-esque guys that I also only have a few of. I base coated them in Golden High Flow black, mine of which is very glossy and otherwise doesn't get a lot of use. I did a light grey drybrush over them which sells better in person than it does in this super low angle shot. No clue if/when I might use them but they're painted now which vastly improves their chances of screen time.

The vast majority of this batch are these deck plate-y kinds of tiles. I certainly could have picked out more of the details but a) they're terrain, and b) doing so would be a very large investment given how many of them there are. The shot doesn't show it, but they're already a multi-step paint job starting with a dark Vallejo Metal Color basecoat followed by a wash, a drybrush, another wash and another couple drybrush layers. I keep an ancient pot of otherwise lousy Reaper Master Paint metallic for exactly this purpose. It smells funny and might be molding.


2024/10/06

Propapalooza week 10 (2024 week 40)

More props this week and probably for a while yet. 

First up we have a coupla bear traps. That's it, just bear traps. I could have grunged them up with rust and dirt and whatnot given a) where they live, and b) what they do, but clearly I didn't. I suspect these will get quite a lot of game time.


Next up we have a couple of bone-y thrones. These had some godawful mold lines as one might expect and were in several different parts. I pseudo-handled them and spent more than the normal amount of time staining the bone parts but I forgot to vary the horns in black or whatever. I'm not sure if the flame bas-relief was intended to be painted but I chose not to and not just because I'm lazy.


Last up we have a chest and a skull candle because what arcane table doesn't have one? The chest is a dupe of one I painted way back in Week 49 of 2022 which feels like a lifetime ago. This one came out significantly better but mostly because I used a better metallic. The skull got the same treatment as the bones on the thrones since they were painted at the same time.

2024 finished mini counter: 287/208

2024/09/29

Propapalooza week 9 (2024 week 39)

This week we're back to props. Most of these were painted a couple months ago to make space for my Lego endeavors so my memory is a little foggy on the details I'd wanted to note. I can say that they're mostly if not entirely speed paints and it probably shows.

First up we have two armor racks and a weapon rack. I stuck the weapon rack on one of my bases which was like 1000x easier to work with. I also realize that the camera angle I chose doesn't show the flagstone freehand I did on the base which is the best thing about it. The two armor racks were mostly painted with the airbrush and have a metallic zenithal because why wouldn't I?  These look pretty good on the table top but not in up-close shots.


Next up we have water hazards played by two metal fountains and two stone fountains. The metal fountains I painted in copper because that seemed right and I don't use that color super often. The stone basins are the typical grey wash/drybrush jobbie that I usually use. In both cases, one has blue water and one has red water in case I ever have to tell them apart for a puzzle or different effects or whatnot. More to the point, I find that when I do paint them in different colors, I find puzzles and whatnot to use them for. Function following form?! Seems weird IMO.



Last up we have whetstones, anvils, and chopping stumps. All three of them use a different contrast paint basecoat which you might think I chose for this shot, but really, it was the luck of the draw. The whetstone pedals are awfully spindly which really hampered my ability to drybrush them. IMO the leather tying down the anvils should have been painted in a different basecoat or otherwise differentiated in any way whatsoever but speedpaint. Similarly, the metal bands around the axe stumps should have gotten a wash or something to not look quite so shiny-new but also didn't. Ultimately, they're painted and that's what counts.

2024 finished mini counter: 281/208



2024/09/15

Propapalooza, week 8 (2024 week 37)

We're right around the middle of the props in this mega theme which is otherwise absolutely pumping my finished mini counter. I'm not going to feel guilty in any way about this--they needed paint! Today we have "things at an inn & tavern" and for reasons I don't fully understand, this one didn't publish despite being set so we have done so from the future!

First up we have four beds. Spoiler: there may be mimic version of these in the future. They're drybrushed, contrast-painted, and have very minimal drybrushing for highlights. The only really interesting thing going on here is the floors they're glued to. These are played by magnet stickers stuck to coffee sticks that were painted prior to glueing. There's a lousy curl on the magnet sticker that I couldn't 100% fix. 

These four are gooseneck stills. I was somewhat surprised to find that there were only two nozzles available across the four stills. I don't remember the sprues being different. Also possible I just plain missed them. The ones with the spigots were five (!) pieces! I stuck them to bases because they were slightly bigger than the magnets that I would have otherwise glued them to. And yes, they really did (do?) make stills out of copper. 

 

These two are hopefully obviously casks of some sort and I'm going to say that they're Dwarven casks since they have beardy runes on one side.These were also in far too many pieces and they were glued to the same magnet stickers as the beds. Like a lot of these, they're simply painted and look IMO, pretty good--high drama, low effort.



These guys are only arguably tavern-y things but I wasn't sure where else to put them. We've got two scroll piles, two book piles, and two taxidermied lectern beasts. Those poor, sad lectern beasts. The books are probably the ones I'm least happy with since I did almost no work on them. The yellow is pretty clearly a speed paint while the others are pretty clearly not. Overall they look painted. The lecterns sucked up the most time since they have the most details. Luckly the sculptor left some indented lettering so I didn't have to freehand that in.

 

2024 finished mini counter: 255/208


2024/09/08

Propapalooza, week 7 (2024 week 36)

...and if you guessed more props this week then you're in luck! And in fact, we're continuing our "mining stuff" from last week.

First up we have four lanterns and three globey-pedestal-y things which aren't really mining relating at all. Three of the lanterns were painted at once and the darker one was painted all on its own which is why it looks so different. These were mainly speed paint with some washes and I note that I don't super like the golden speed paint that I used here. The lantern-y glow was basically a yellow speed paint over the white drybrush--about as low rent a solution as possible. The pedestals are different colors in case I ever need to use them in a puzzle which is likely.

 

Next up we have two big miner skulls, two pickaxes with stone piles and four boxes of dynamite. No clue what race the miner skulls are from--they're super big and lack tusks/horns/anything otherwise identifying. The dynamite boxes are also difficult for me since my fantasy world has no non-magical explosives. They're color coded for the same reasons the pedestals are.

2024 finished mini counter: 239/208

2024/09/01

Propapalooza, week 6 (2024 week 35)

More props this week loosely gathered under "mining stuff" for better or worse and kicking off with broken half-walls. These are pretty thin and defied proper magnetization. Also, since they're so thin, they almost never stand properly. If I were smarter, I'd have glued them to actual bases and put some texture on them and all that but I clearly didn't. That doesn't mean I won't in the future, but that's a Future Me Problem (TM).


Next up we have some very dwarfy minecarts and shovels in piles of rocks. At the time of this writing, I've been revisiting Dwarf Fortress so these feel more familiar than they probably should. I painted the two shovel vignettes at different times and their very contrasting paint jobs really show that. Probably the one on the right is too dark.  Probably the minecarts could use some better highlights.


Next up we have a couple skulls with axes in them and boulder-squashy skeletons. You know, as you do. I have to think that if you have an axe and find a skull, there's a very short timer that goes off before you want to stick one into the other. None of these are quality paint jobs (obviously) but they are all painted. I rather expect the squashy skeletons to get more screen time than the axe skulls. I'll let you know.

 

Last up we have a couple wheel barrows, a tool that I desperately need in real life. This time they were painted at the same time but I wanted to vary the color so they got different contrast paint basecoats. Also note the extreme laziness on the bases which are only painted green. I couldn't be arsed to flock them. 

2024 finished mini counter: 224/208