Like last week, this week was mostly consumed by a video. This was not helped by shooting it twice. It's been a learning experience as one might expect. While it feels like it's getting easier, I'm not sure it is. This video is a recap of this article on coins and I might have cut a little more than I should have. I don't think all of my videos will be recaps of articles (the next one probably won't).
I also did a last minute drybrushing of my cobblestone tiles. The texturing was great but I struggled with the wash partially because I was really lazy. On the table the look ok but not good. This pops them out a little more and makes them a lot more consistent. I like this better. Because I had paint available, I also did a once over on a few of the building bases that had similar issues.
Next week we have a longer video that hopefully won't get in the way of a bunch of painting. I've been wanting to fire up the airbrush and do a big batch of...er...something. Maybe some kobolds which are starting to pile up. Or maybe *gasp* some gnolls! (I love gnolls.) Watch this space!
2019/05/26
2019/05/19
Crafting challenge, week 7
This week is a departure from my normal crafting shenanigans in a big way. I made a youtube video which you can watch here. It's a video recap of this post about alcohol which I am very fond of. If you didn't like the jokes there, well, I don't think I can truthfully claim they're any better in video form.
If I'm honest, this is mostly Shoe's doing (again) and I don't think I do anything quite as unnatural as watching myself shout into a camera with a microphone up in my grill. But that's how I spent a big chunk of this week. And then there was the editing. If you thought I hate shingles, I really hate editing. I'm told that everyone hates the sound of their voice but whomever it was among you that was supposed to tell me that my voice really sucks, well, you slacked bigtime.
Even though it took the better part of two nights (around 6 hours) to film 37 usable clips filling around 6 minutes and the better part of 3 days to edit into something reasonable, I think it turned out OK. It definitely got easier the further I got. I can't say for sure if this youtube thing is going to be a regular occurrence but it's been interesting enough to try again for next week. Hopefully that won't be the only thing I can report on here, but watch this space for update!
If I'm honest, this is mostly Shoe's doing (again) and I don't think I do anything quite as unnatural as watching myself shout into a camera with a microphone up in my grill. But that's how I spent a big chunk of this week. And then there was the editing. If you thought I hate shingles, I really hate editing. I'm told that everyone hates the sound of their voice but whomever it was among you that was supposed to tell me that my voice really sucks, well, you slacked bigtime.
Even though it took the better part of two nights (around 6 hours) to film 37 usable clips filling around 6 minutes and the better part of 3 days to edit into something reasonable, I think it turned out OK. It definitely got easier the further I got. I can't say for sure if this youtube thing is going to be a regular occurrence but it's been interesting enough to try again for next week. Hopefully that won't be the only thing I can report on here, but watch this space for update!
2019/05/12
Crafting challenge, week 6
This week (really, this weekend) I returned to my beloved Proxxon and the pile of foam that litters my crafting area. Problem: my map of Cedarwood has a bunch of L-shaped buildings but I don't have any L-shaped props. That's no longer true!
This building is 2x3 with a 1 tile thing off the side of it. It's the normal tile size (1.75"x1.75") and the base is textured foam mounted to medium weight chipboard. I would have switched the base to Readi-Board but I wanted to use up some of the random scraps I have laying around. Construction is pretty much what you might expect: hot glue of major structures with faux-beams covering the seams. Hated shingles are PVAed down (yes, I verbed that) as normal. I also remembered to add a chimney but I think it's a little too small.
Other than the color (which I don't really like) I only did one experiment on this one. I usually build the roof facia board out of coffee stirrers or crafting sticks to hide the sides of the shingle beds. This time I used medium weight chipboard textured with the gnarling on my hobby knife. This was easier to work with but a) didn't hold the texture, and b) warped when painted. I don't think I'll do that again, but hey, that's how we learn, right?
First coat is the typical BMC base coat of Mod Podge + black craft paint. All paints on this one are craft paints despite me wanting to airbrush stuff--that'll have to wait. I wanted to experiment with colors some so the roof is the same slate green as the base but I'd forgotten that I'd textured the shingles as wood. So that's fun. The minty-green plaster is also a hard sell. Drybrushing and homemade-washing proceeded as normal.
The strength of this one is in its build, I think. While I tried to paint this one bravely, I don't think the color combination really works. I may repaint it later.
2019/05/05
Crafting challenge, week 5
This week I've been busy with housework and other obligations but that didn't keep me from crafting!
The setup is that I've done a ton of design work on my sci-fi game and started working on larger starships. I don't think the game is about starships as much as small craft like fighter and mecha, but they are around and will probably play a big part. And what is everyone's favorite thing to do in mecha and fighters that isn't blowing each other up? It's blowing each other up defending or attacking a bigger ship like a freighter! That's right, kids, you can't escape escort missions, even in fake space.
I usually build in microspace scale which is nominally anything smaller than minifig scale, though usually a much larger scale than this. Last week's fighters and mecha were way too big but I think these guys are much closer to what I was looking for. If I were to guess, I'd say the small craft builds are probably 3x too big in comparison.
I built the Zephyr first. It looks an awful lot more like a warship than a bulk freighter which I suppose is pretty typical for me. While I'd like to pretend that I just threw it together, I didn't. I wrestled with the thing for several hours before I got it looking the way I want--the engines in particular.
I didn't want the cargo containers to be stuck right next to each other and a half stud offset looked too big. I ended up with a studs-ahead configuration which winds up with a weird geometry which isn't quite as tight as I'd wanted but works out well enough anyway. The containers are probably too tall but a plate and a tile was too short and I didn't really want to stack two plates and a tile.
The Zephyr stood on my desk for a few days, taunting me with its warship-ness. I re-wrote some of the fiction so it'd make more sense. It's a fancy bulk freighter. One with some high tech and expensive things in it. That was clearly not going to work for the kind of garbage scow players might own and operate. It's also really big (frigate sized). Well, crap.
This Oriens came next, a workhorse in the sector. The build itself was much easier since I had already established the size, shape, and general layout of the cargo containers. It'd be lame if they weren't compatible, after all. They say that constraint sometimes frees the artist and that's certainly the case here. In fact, I built all three of the other ones within a couple hours because of it.
Because there's an expensive frigate sized freighter that's fancy and expensive, that strongly implies that there's a more affordable frigate sized freighter. I imagine the Mule class is fairly common, hauling a mess of who knows what across the sector. They're expensive because of its size, but not so expensive that only the opulently wealthy can afford them. Sometimes you want a normal train and not a sports train. Sorry, Clarkson.
And the last one is the worst of them, probably. The Junkers class light freighter is the aforementinoned garbage scow. If you're going to play debtrunner you're going to need something that the players might plausibly pay off. Well, this is that ship and it's not very good.
I usually build without a lot of outside influences. Well, I mean there's the places I pulled my aesthetic leanings from, but beyond that there's only occasionally fiction that goes with them. This time around I had a fiction and just wanted to build standins. The interesting thing was that I made changes in the other direction, too.
I'd started with an abstract idea of what these ships were, possibly with some ideas of balance, but had no idea what they might look like. This meant that choosing armaments and arcs was pretty scattershot. Building them after the fact meant that I knew roughly what I wanted in terms of armament but then could go back and fix the arcs to be more reasonable because now I knew how they worked. This is fun. I think I'll eventually build all the starships in this way even if I never do anything else with them. Being able to have a strong physical rooting for the fiction isn't a luxury I usually have and I really like that.
The setup is that I've done a ton of design work on my sci-fi game and started working on larger starships. I don't think the game is about starships as much as small craft like fighter and mecha, but they are around and will probably play a big part. And what is everyone's favorite thing to do in mecha and fighters that isn't blowing each other up? It's blowing each other up defending or attacking a bigger ship like a freighter! That's right, kids, you can't escape escort missions, even in fake space.
I usually build in microspace scale which is nominally anything smaller than minifig scale, though usually a much larger scale than this. Last week's fighters and mecha were way too big but I think these guys are much closer to what I was looking for. If I were to guess, I'd say the small craft builds are probably 3x too big in comparison.
I built the Zephyr first. It looks an awful lot more like a warship than a bulk freighter which I suppose is pretty typical for me. While I'd like to pretend that I just threw it together, I didn't. I wrestled with the thing for several hours before I got it looking the way I want--the engines in particular.
I didn't want the cargo containers to be stuck right next to each other and a half stud offset looked too big. I ended up with a studs-ahead configuration which winds up with a weird geometry which isn't quite as tight as I'd wanted but works out well enough anyway. The containers are probably too tall but a plate and a tile was too short and I didn't really want to stack two plates and a tile.
The Zephyr stood on my desk for a few days, taunting me with its warship-ness. I re-wrote some of the fiction so it'd make more sense. It's a fancy bulk freighter. One with some high tech and expensive things in it. That was clearly not going to work for the kind of garbage scow players might own and operate. It's also really big (frigate sized). Well, crap.
This Oriens came next, a workhorse in the sector. The build itself was much easier since I had already established the size, shape, and general layout of the cargo containers. It'd be lame if they weren't compatible, after all. They say that constraint sometimes frees the artist and that's certainly the case here. In fact, I built all three of the other ones within a couple hours because of it.
Because there's an expensive frigate sized freighter that's fancy and expensive, that strongly implies that there's a more affordable frigate sized freighter. I imagine the Mule class is fairly common, hauling a mess of who knows what across the sector. They're expensive because of its size, but not so expensive that only the opulently wealthy can afford them. Sometimes you want a normal train and not a sports train. Sorry, Clarkson.
And the last one is the worst of them, probably. The Junkers class light freighter is the aforementinoned garbage scow. If you're going to play debtrunner you're going to need something that the players might plausibly pay off. Well, this is that ship and it's not very good.
I usually build without a lot of outside influences. Well, I mean there's the places I pulled my aesthetic leanings from, but beyond that there's only occasionally fiction that goes with them. This time around I had a fiction and just wanted to build standins. The interesting thing was that I made changes in the other direction, too.
I'd started with an abstract idea of what these ships were, possibly with some ideas of balance, but had no idea what they might look like. This meant that choosing armaments and arcs was pretty scattershot. Building them after the fact meant that I knew roughly what I wanted in terms of armament but then could go back and fix the arcs to be more reasonable because now I knew how they worked. This is fun. I think I'll eventually build all the starships in this way even if I never do anything else with them. Being able to have a strong physical rooting for the fiction isn't a luxury I usually have and I really like that.
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