The setup is that I've done a ton of design work on my sci-fi game and started working on larger starships. I don't think the game is about starships as much as small craft like fighter and mecha, but they are around and will probably play a big part. And what is everyone's favorite thing to do in mecha and fighters that isn't blowing each other up? It's blowing each other up defending or attacking a bigger ship like a freighter! That's right, kids, you can't escape escort missions, even in fake space.
I usually build in microspace scale which is nominally anything smaller than minifig scale, though usually a much larger scale than this. Last week's fighters and mecha were way too big but I think these guys are much closer to what I was looking for. If I were to guess, I'd say the small craft builds are probably 3x too big in comparison.
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I didn't want the cargo containers to be stuck right next to each other and a half stud offset looked too big. I ended up with a studs-ahead configuration which winds up with a weird geometry which isn't quite as tight as I'd wanted but works out well enough anyway. The containers are probably too tall but a plate and a tile was too short and I didn't really want to stack two plates and a tile.
The Zephyr stood on my desk for a few days, taunting me with its warship-ness. I re-wrote some of the fiction so it'd make more sense. It's a fancy bulk freighter. One with some high tech and expensive things in it. That was clearly not going to work for the kind of garbage scow players might own and operate. It's also really big (frigate sized). Well, crap.
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I usually build without a lot of outside influences. Well, I mean there's the places I pulled my aesthetic leanings from, but beyond that there's only occasionally fiction that goes with them. This time around I had a fiction and just wanted to build standins. The interesting thing was that I made changes in the other direction, too.
I'd started with an abstract idea of what these ships were, possibly with some ideas of balance, but had no idea what they might look like. This meant that choosing armaments and arcs was pretty scattershot. Building them after the fact meant that I knew roughly what I wanted in terms of armament but then could go back and fix the arcs to be more reasonable because now I knew how they worked. This is fun. I think I'll eventually build all the starships in this way even if I never do anything else with them. Being able to have a strong physical rooting for the fiction isn't a luxury I usually have and I really like that.
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